‘Monuments to Change’ is a projection mapping installation that shows progressive environmental degradation through visualizing the future of cultural heritage monuments.
Now, more than ever, cultural properties are in danger of destruction due to atmospheric pollution. Acid rain and other air pollutants degrade cultural properties at a rate up to several hundred times the speed of natural deterioration. Thus cultural heritage artifacts can also serve as climate change observatories that shows long term effects of environmental degradation.
Based on the current state of the artifact, material measurements and environmental data, the project shows past, present and future states of the World Heritage Site. The future is described based on climate science projections and current rates of deterioration. “Monuments to Change” makes abstract and future facts of climate change real. The goal is to raise awareness on the ongoing destruction wracked by man-made global warming.
world maker faire new york 2016
world maker faire new york 2016
As a new methodology of design, I’d like to create 3D creature/objects that are generated with collected data. Corals and Crystals reflect the environment that they are grown in and are loved by people for their beauty. I will use algorithmic form generating techniques to create objects. This project is not a typical informative data visualization, but a more aesthetic form of data visualization.
My image collection has started by photographing the lines and marks on flat surfaces. I made new lines by rearranging the photos. Composition of this new lines makes a rhythm. A coded script helped the rearrangement process. This script generated a repetition of images from the selected parts of the pictures. Repetition generated new lines. The result was more complicated, abstract and poetic. The white marks made by folding and taping introduce a sense of analog to the digital images. These white spaces give me room for breath.
The Digital World is created by placing color squares between two people. The range of canvas and location are randomly designated by computer. As number of playing get increased, the size of squares becomes smaller and the canvas become complex.
The changing of square sizes and colors represents cyber culture. The computer culture is being developed by interactions among three factors: engineers who designed the systems first, computers and machines operated those systems, people who use those systems.
I created the game algorithm, and the computer arbitrarily chose colors,locations and sizes of squares, and people selected their own choices in given situations.
While Jackson Pollock expressed fierce and solitary communications between himself and canvas, The Digital World represents light, continuous and ongoing communications between the system and people.
How to make a smooth and fresh intervention between interior space and moving images? This is the main theme of this project.
When I think moving images that is playing in the room, they are too dominative. They draw my attention and make me forget about surrounding elements. If the moving images have a good narrative structure, I can watch them for a few hours but it makes me also tired.
How can we live our daily life with moving images without being tired? How they can give freshness in the everyday space? These questions arose to me. And I thought about window shadows. Window shadows can be naturally reflected on the surface of any object. Concurrently, they arouse our senses for the space we live in, for time, and also for the exterior. Sometimes when car is passing window lights are pop up on the wall and disappear quickly. I never feel boring when I see this lights in my room even though they don’t have any narrative structure. I want to mimic this effects by projecting generative graphics on the wall that pop up quickly or slowly. I’m going to use two projectors for the projection because I expect unexpected effect when I adjust angle and position of two projectors.
USA Air Watcher
USA AIR WATCHER is an web app that shows 2015 daily air quality of major cities in america.
In general, virtual reality aims for another complete experience beyond reality. In this project, however, I thought about a virtual reality that can coexist naturally with everyday space. The reason I used a seagull as a motif is because this project was originally prompted by the black & white screed on a KINDLE TABLET. Hence the content from the Jonathan-Livingston Seagull was represented into black & white shadow image and projected on objects. Shadows can be naturally reflected on the surface of any object. Concurrently, they arouse our senses for the space we live in, for time, and also for the exterior. Depending on the changes of the projected images which mimic the shadows on a window, the mood changes and my intention here is for the viewers to spread their imagination for the external world outside the room. Furthermore, when the information of light in a given site is reflected on the image through sensors, there is much possibility for technological advances such as creating, in real time, realistic shadows, and making the projected image serve as a display which informs a number of information.
Thermo Reactive Egg
I’m interested in visualize environmental data. So for this project I’ve used temperature data to create form from a distorted egg shape.
I used firefly plugin to import temperature data from arduino. And then mapped it to uv coordinate of mesh to offset mesh geometry.
3D Printed Sun Dial
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